Dev Responds to Criticism on Update Releases
- Developers urge patience over update requests
- Accusations of a 'lazy dev cycle' spark debate
- Landfall highlights commitment to continuous updates
In a recent response to criticism about update frequency for the indie game "Peak," developer Landfall has urged players to show more understanding. Addressing claims of having a "lazy dev cycle," Landfall stated, "Neither us or [co-developer] Aggro Crab are live service studios; any update is a bonus, not a right." This comment underscores a pivotal distinction between traditional game development and live service models.
Despite concerns from some players regarding the game's evolution, Landfall emphasized its dedication to providing substantial updates. They defended their track record, asserting that they have been proactive in enhancing the game with multiple updates and new features, stating, "We have gone way beyond that." With an array of updates already released and additional content in development, Landfall remains committed to enriching the gaming experience.